Hi Peter, That took care of the problem. Thanks. Steve Peter H. L. Christiansen wrote: > Hi Steve > > It compiles fine on the rcas even though I guess it shouldn't. I commited > a small change which I guess solves it, declaring BrVector3D const, but > since my compiler don't care....... > > You can try updating and see if it works. The idea is that the tracks and > hits returns a reference fro all BrVector3D, so they don't have to copy > every time you get the position, but then it is constant so you don't > accidentally mess it up, so if you see more like this please just make > them const and commit the changes. > > Cheers > Peter > > On Thu, 23 Aug 2001, Stephen J. Sanders wrote: > >> Hi, I just did a checkout of the full brat directory. I am unable to >> compile it, however, >> because of the following error: >> >> c++ -DPACKAGE=\"brat\" -DVERSION=\"2.0.31\" -DONL_unix=1 -I. -I. -I. >> -fsigned-char -I/usr/X11/include -I/usr/local/include/root >> -I../../../data/abc -I../../../data/params -I../../../util >> -I../../../managers -I../../../modules/abc -I../../../modules/util >> -I../../../db/abc -I../../../db/calib -I../../../db/geometry >> -I../../../db/main -I../../../db/params -I../../../db/pass >> -I../../../db/run -I../../../data/track -I../../../modules/track/abc >> -I../../../modules/evdisp -I../../../data/raw -g -O1 >> -Wp,-MD,.deps/BrTpcTrackModule.pp -c BrTpcTrackModule.cxx -fPIC -DPIC >> -o BrTpcTrackModule.lo >> BrTpcTrackModule.cxx: In method `void >> BrTpcTrackModule::SelectBestTracks(BrEventNode *)': >> BrTpcTrackModule.cxx:441: conversion from `const BrVector3D' to >> `BrVector3D &' discards qualifiers >> make[3]: *** [BrTpcTrackModule.lo] Error 1 >> make[3]: Leaving directory `/home/sanders/brat/modules/track/tpc' >> make[2]: *** [all-recursive] Error 1 >> make[2]: Leaving directory `/home/sanders/brat/modules/track' >> make[1]: *** [all-recursive] Error 1 >> make[1]: Leaving directory `/home/sanders/brat/modules' >> make: *** [all-recursive] Error 1 >> >> Could whoever is working on this module have a look and see what is the >> matter? Thanks. >> >> ...steve >> >>
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