BrNtupleTile BrNtupleSi

From: Hironori Ito (hito@students.phsx.ukans.edu)
Date: Mon Nov 06 2000 - 19:35:27 EST

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    	Hello.  Since Michael requested to get better hit multiplicity, I
    updated BrNtupleTile and BrNtupleSi.  The following is the files I
    changed.
    	BrNtupleTile.cxx
    	BrNtupleSi.cxx
    	BrNtupleTile.h
    	BrNtupleSi.h
    
    Also, I added the following files in brat/params directory. 
    	BrCalibrTile.dat
    	BrCalibrSi.dat
    
    I know I need to make data base for Si and Tile.  So, this is hopefully
    very temporary.
    
    	Now, by using "Mult" cut in Tile or Si (Tile.Mult<1 and/or
    Si.Mult<1), I got the very sharp bump or peak in ZDC sum (1 neutron
    peak?).  I hope that is what Michael wants. 
    
    
    	Hiro
    



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