Hello. Since Michael requested to get better hit multiplicity, I updated BrNtupleTile and BrNtupleSi. The following is the files I changed. BrNtupleTile.cxx BrNtupleSi.cxx BrNtupleTile.h BrNtupleSi.h Also, I added the following files in brat/params directory. BrCalibrTile.dat BrCalibrSi.dat I know I need to make data base for Si and Tile. So, this is hopefully very temporary. Now, by using "Mult" cut in Tile or Si (Tile.Mult<1 and/or Si.Mult<1), I got the very sharp bump or peak in ZDC sum (1 neutron peak?). I hope that is what Michael wants. Hiro
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